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How to run a club lottery in the UK — a practical guide

Lotteries, raffles and 50/50 draws are among the most reliable ways for UK sports clubs, schools and charities to raise regular funds. Here's what to know before you start, and how to run one digitally.

First: what counts as a lottery?

In UK law, a lottery has three ingredients: people pay to enter, prizes are awarded, and winners are decided wholly by chance. Raffles, sweepstakes, 100 clubs and 50/50 draws are all lotteries. Because lotteries are a form of regulated gambling, the Gambling Commission sets the rules — its guidance at gamblingcommission.gov.uk is the authority on what your specific draw needs, and it should be your first stop.

The main routes for a club or good cause

The thresholds and conditions for each route change over time — always confirm the current figures with the Gambling Commission or your local authority before launching.

What running one manually involves

Traditional club lotteries mean printed tickets or stubs, cash collection at matchdays or by standing order, a physical draw, manually notifying winners, and keeping records for the local authority return. It works, but it's volunteer-hours-heavy — and it's the reason many club lotteries quietly stop after a season.

Running it digitally

Play Fund Win is a UK digital fundraising platform built for exactly this: 2,500+ clubs, schools, charities and good causes have raised over £1.7 million across 5.4 million+ entries running 50/50 draws, raffles, 100 clubs and prediction games online. Ticket sales, payments and winner selection are automated, supporters enter from a link in seconds, and the cause keeps 95% of funds raised — there's no upfront cost, and most organisations are live in around 10 minutes.

In a 50/50 matchday draw, half the pot goes to one winner and half to your club — the prize grows as more supporters enter, which is what makes it the highest-momentum format for matchday fundraising.

Start a draw with Play Fund Win

Quick checklist before you launch